Suzanne Collins books in order
Suzanne Collins is an American screenwriter and and award-winning international bestselling author of young adult books, best known for writing The Hunger Games Series.
Born in Hartford, Connecticut, she received her B.A. in theater and telecommunications from Indiana University (1985), and her M.F.A. in dramatic writing from New York University (1989).
Suzanne started her professional writing career in 1991 with children's television, working on the staff of a number of Nickelodeon shows, including the beloved hits Clarissa Explains it All and The Mystery Files of Shelby Woo.
Her journey to writing children's books however started when she crossed paths with author and illustrator James Proimos, who spurred her on. Thus the story of Gregor the Overlander was born, with the Underland Chronicles becoming a New York Times bestseller.
The Hunger Games soon followed, becoming a New York Times and international bestseller published in 52 languages and sold in 54 territories.
Suzanne’s books have sold more than 100 million copies across the globe, while the franchise of the film adaptation of THE HUNGER GAMES has boxed nearly 3 billion.
Some of her awards include the California Young Reader Medal, and the 2016 Authors Guild Award for Distinguished Service to the Literary Community—becoming the first young adult author to ever win the latter.
Genres: Autobiography, Children's Book, Non-fiction, Young Adult
- Year of the Jungle (2013)
The Hunger Games
- The Ballad Of Songbirds And Snakes: A Prequel (2020)
- The Hunger Games (2008)
- Catching Fire (2009)
- Mockingjay (2010)
Mystery Files of Shelby Woo
- Fire Proof (Book Eleven) (1999)
- When Charlie McButton Lost Power (2005)
- Gregor the Overlander (2003)
- Gregor and the Prophecy of Bane (2004)
- Gregor and the Curse of the Warmbloods (2005)
- Gregor and the Marks of Secret (2006)
- Gregor and the Code of Claw (2007)
Detailed book overview
"A moving autobiographical picture book about a father who must go off to the war in Vietnam -- and the daughter who stays behind."
When young Suzy's father leaves for Vietnam, she struggles to understand what this means for her and her family. What is the jungle like? Will her father be safe? When will he return?
The months slip by, marked by the passing of the familiar holidays and the postcards that her father sends. With each one, he feels more and more distant, until Suzy isn't sure she'd even recognize her father anymore.
The Hunger Games
Ambition will fuel him. Competition will drive him. But power has its price.
It is the morning of the reaping that will kick off the tenth annual Hunger Games. In the Capitol, eighteen-year-old Coriolanus Snow is preparing for his one shot at glory as a mentor in the Games. The once-mighty house of Snow has fallen on hard times, its fate hanging on the slender chance that Coriolanus will be able to outcharm, outwit, and outmaneuver his fellow students to mentor the winning tribute.
The odds are against him. He's been given the humiliating assignment of mentoring the female tribute from District 12, the lowest of the low. Their fates are now completely intertwined - every choice Coriolanus makes could lead to favor or failure, triumph or ruin. Inside the arena, it will be a fight to the death. Outside the arena, Coriolanus starts to feel for his doomed tribute . . . and must weigh his need to follow the rules against his desire to survive no matter what it takes.
Could you survive on your own in the wild, with every one out to make sure you don't live to see the morning?
In the ruins of a place once known as North America lies the nation of Panem, a shining Capitol surrounded by twelve outlying districts. The Capitol is harsh and cruel and keeps the districts in line by forcing them all to send one boy and one girl between the ages of twelve and eighteen to participate in the annual Hunger Games, a fight to the death on live TV.
Sixteen-year-old Katniss Everdeen, who lives alone with her mother and younger sister, regards it as a death sentence when she steps forward to take her sister's place in the Games. But Katniss has been close to dead before—and survival, for her, is second nature. Without really meaning to, she becomes a contender. But if she is to win, she will have to start making choices that weight survival against humanity and life against love.
Director: Gary Ross
Cast: Jennifer Lawrence, Josh Hutcherson, Liam Hemsworth, Woody Harrelson, Elizabeth Banks, Lenny Kravitz, Stanley Tucci, Donald Sutherland
Sparks are igniting. Flames are spreading. And the Capitol wants revenge.
Against all odds, Katniss Everdeen has won the Hunger Games. She and fellow District 12 tribute Peeta Mellark are miraculously still alive. Katniss should be relieved, happy even. After all, she has returned to her family and her longtime friend, Gale. Yet nothing is the way Katniss wishes it to be. Gale holds her at an icy distance. Peeta has turned his back on her completely. And there are whispers of a rebellion against the Capitol—a rebellion that Katniss and Peeta may have helped create.
Much to her shock, Katniss has fueled an unrest that she's afraid she cannot stop. And what scares her even more is that she's not entirely convinced she should try. As time draws near for Katniss and Peeta to visit the districts on the Capitol's cruel Victory Tour, the stakes are higher than ever. If they can't prove, without a shadow of a doubt, that they are lost in their love for each other, the consequences will be horrifying.
Director: Francis Lawrence
Cast: Jennifer Lawrence, Josh Hutcherson, Liam Hemsworth, Woody Harrelson, Elizabeth Banks, Lenny Kravitz, Philip Seymour Hoffman, Jeffrey Wright, Stanley Tucci, Donald Sutherland
My name is Katniss Everdeen. Why am I not dead? I should be dead.
Katniss Everdeen, girl on fire, has survived, even though her home has been destroyed. Gale has escaped. Katniss's family is safe. Peeta has been captured by the Capitol. District 13 really does exist. There are rebels. There are new leaders. A revolution is unfolding.
It is by design that Katniss was rescued from the arena in the cruel and haunting Quarter Quell, and it is by design that she has long been part of the revolution without knowing it. District 13 has come out of the shadows and is plotting to overthrow the Capitol. Everyone, it seems, has had a hand in the carefully laid plans—except Katniss.
The success of the rebellion hinges on Katniss's willingness to be a pawn, to accept responsibility for countless lives, and to change the course of the future of Panem. To do this, she must put aside her feelings of anger and distrust. She must become the rebels' Mockingjay—no matter what the personal cost.
Director: Francis Lawrence
Cast: Jennifer Lawrence, Josh Hutcherson, Liam Hemsworth, Woody Harrelson, Elizabeth Banks, Julianne Moore, Philip Seymour Hoffman, Jeffrey Wright, Stanley Tucci, Donald Sutherland
Mystery Files of Shelby Woo
Shelby is in London as part of an exchange program. During a performance of Romeo and Juliet, the stage bursts into flames and many people are injured. Who's behind this act of arson?
Here is the complete list of the Mystery Files of Shelby Woo Series by various authors:
1. A Slash in the Night (1997) by Alan Goodman
2. Takeout Stakeout (1997) by Alan Goodman
3. Hot Rock (1997) by John Peel
4. Rock 'N' Roll Robbery (1997) by Lydia C. Marano
5. Cut and Run (1998) by Diana G. Gallagher
6. House Arrest (1998) by Lydia C. Marano
7. Comic Book Criminal (1998) by Cathy East Dubowski
8. Frame-Up (1998) by Brad Strickland
9. History Mystery (1998) by Jamie Ponti
10. High Wire (1998) by Cathy East Dubowski
11. Fire Proof (1999) by Suzanne Collins
12. The Green Monster (1999) by Jamie Ponti
13. Man Overboard! (1999) by Brad Strickland
14. Friends in Need (1999) by Jamie Ponti
15. Ski-Slope Sabotage (1999) by Vicki Berger Erwin
Charlie McButton likes computer games so much, he never plays with anything else. When a thunderstorm knocks out the electricity, his tech empire comes tumbling down, and his whole world loses power. Charlie needs batteries—FAST! But the only triple- A's he can find are in his little sister's talking doll.
Will he resort to desperate measures and cause his sister to have a meltdown of her own? Or will he snap out of his computer craze long enough to realize his sister might be fun, even if she doesn't come with batteries?
Collins and Lester team up for a hilarious and timely tale that will crack up young computer addicts and those who love them!
When Gregor falls through a grate in the laundry room of his apartment building, he hurtles into the dark Underland, where spiders, rats, cockroaches coexist uneasily with humans. This world is on the brink of war, and Gregor's arrival is no accident. A prophecy foretells that Gregor has a role to play in the Underland's uncertain future. Gregor wants no part of it -- until he realizes it's the only way to solve the mystery of his father's disappearance. Reluctantly, Gregor embarks on a dangerous adventure that will change both him and the Underland forever.
Months have passed since Gregor first fell into the strange Underland beneath New York City, and he swears he will never go back. But he is destined to be a key player in another prophecy, this one about an ominous white rat called the Bane.
The Underlanders know there is only one way to lure Gregor back to their world: by kidnapping his little sister, Boots. Gregor's quest reunites him with his bat, Ares, and the rebellious princess, Luxa.
They descend into the dangerous Waterway in search of the Bane, and Gregor knows what is at stake. If he does not fulfill the prophecy, his life, and the Underland, will never be the same.
With two prophecies fulfilled, Gregor is now focused on the Prophecy of Blood, which calls for Gregor and "the princess," Boots, to return to the Underland to help ward off a plague. His mom agrees to let them go -- on the condition that she travels with them.
When they arrive in the subterranean city, the plague is spreading -- and one of Gregor's family is stricken. Only then does he understand his role in the prophecy. He must summon all his power to end the biological warfare, or the warmblood creatures of the Underland will die.
In Book 4 of the bestselling Underland Chronicles, Gregor is drawn ever deeper into a brewing crisis. For generations, rats have run the mice out of whatever lands they've claimed, keeping them constantly on the move. But now the mice are disappearing and the young queen Luxa is determined to find out why.
Gregor and Boots join Luxa on a simple fact-finding mission. But when the true fate of the mice is revealed, it is something far more sinister than they had imagined -- and it points the way to the final prophecy Gregor has yet to fulfill. His abilities are put to the ultimate test...
Everyone in the Underland has been taking great pains to keep The Prophecy of Time from Gregor. Gregor suspected it says something awful but he never imagined just how awful: It calls for the warrior's death.'
Now, with an army of rats approaching and his mom and sister still in Regalia, Gregor the warrior must gather up his courage to help defend Regalia and get his family home safely. The entire existence of the Underland is in Gregor's hands, and time is running out. There is a code to be cracked, a mysterious new princess, Gregor's burgeoning dark side, and a war to end all wars.