Craig Alanson books in order
Craig Alanson is an American author of urban fantasy and young adult fantasy.
He is known for writing the Ascendant, Convergence, and Expeditionary Force Book Series.
Prior to becoming a full-time writer, Craig earned a living by creating financial reports for a huge IT services company.
In his spare time, he wrote fiction which ultimately led him to independently publish three novels on Amazon.
Six months after releasing his first ebook, Craig managed to leave his regular job behind and fully commit to a career in fiction writing.
The author currently resides in Virginia with his beloved wife, who still puts up with him despite his constant unwillingness to tidy up the garage.
Genres: Fantasy / SF, Young Adult
- Aces (2016)
- Ascendant (2016)
- Transcendent (2016)
- Deceptions (2018)
- Convergence (2022)
- Dragonslayer (2023)
- First Strike (2023)
- Columbus Day (2016)
- SpecOps (2016)
- Paradise (2016)
- Trouble on Paradise: An Expeditionary Force Novella (2017)
- Black Ops (2017)
- Zero Hour (2017)
- Mavericks (2018)
- Renegades (2018)
- Homefront: An Expeditionary Force Novella (2019)
- Armageddon (2019)
- Valkyrie (2019)
- Critical Mass (2020)
- Brushfire (2020)
- Breakaway (2021)
- Fallout (2021)
- Match Game (2022)
- Failure Mode (2022)
Expeditionary Force Mavericks
- Deathtrap (2019)
- Freefall (2020)
Detailed book overview
Children are not supposed to rescue their parents, life is supposed to be the other way around. And rescues aren't supposed to be needed on the trip out to the new colony planet Valhalla. Slow, yes. Boring, yes. Dangerous? No, the trip is not supposed to be dangerous, never has been.
When thieves attack the transport ship to steal an ancient alien artifact, and young Kaylee and her brother Manny are cut off from their parents, they have to stop the thieves from getting what they want, because once the thieves have the artifact, they're not leaving any witnesses.....
The Wizard's Council of Tarador was supposed to tell young Koren Bladewell that he is a wizard. They were supposed to tell everyone that he is not a jinx, that all the bad things that happen around him are because he can't control the power inside him, power he doesn't know about. The people of his village, even his parents, are afraid of him, afraid he is cursed. That he is a dangerous, evil jinx. The Wizard's Council didn't tell young Koren, because they know what is best for him. Even after their silent deception destroys his life.
Crown Princess Ariana Trehayme will become queen of Tarador on her sixteenth birthday, if her weak, indecisive mother the Regent hasn't allowed their ancient enemy to conquer Tarador before then. Ariana wants her royal army to strike at the enemy, but her mother knows what is best for her, and the realm.Together, Ariana and Koren can save Tarador, if the adults, who know best, will get out of their way.
Koren Bladewell's future was stolen from him, by wizards who chose to lie, to conceal the fact that Koren is a wizard. Crown princess Ariana Trehayme must find a way to become queen before her sixteenth birthday; before her indecisive mother allows all of Tarador to be conquered.
Koren Bladewell now knows he is a wizard, but he is lost in the wilderness, cut off from help and unable to use his powers. The enemy is poised at the border with an overwhelming invasion force, and it will take wizards, soldiers and a young, untested princess to hold off defeat long enough for Koren to be trained and grow into his power. But he might not wish to help those who deceived him and destroyed his life.
My name is Kazimir Wolfe, people call me ‘Kaz’, except they don’t. I never use my real name, it’s too dangerous, for me and for anyone I meet. I’m on the run from the law, who think I killed my aunt, and from whoever did kill her, because they want to finish the job. So, I move around a lot, working construction or whatever job I can find. It’s a lonely life, I don’t let anyone get close, people who are close to me end up dead. Why?
I’m a wizard. The world’s only wizard, as far as I know. I don’t have a wand or a sword, and I don’t ride a dragon. I carry a Glock 9MM, and drive around in a beat-up RV, with a talking dog.
Yeah. The talking dog was a surprise to me too. Duke is inhabited by the spirit of a 3,000-year-old wizard from Babylon, and he’s a good dog, but he is still a dog, and that’s a problem. Like, he still thinks squirrels are his mortal enemy. And that I don’t feed him enough. How did the spirit of an ancient wizard reach across time?
I don’t know.
The truth is, I’m not much of a wizard, because there’s not much magic in the world for me to work with.
But there used to be magic.
And magic is coming back, as our world converges with the Nether.
Unless I can stop it.
The enemy unknowingly opened a portal to the Netherworld, and our world’s only wizard somehow managed to close it.
Unfortunately, something got through. Something big. A dragon. Now Kaz Wolfe, with help from his dog Duke who is channeling the spirit of a wizard from ancient Babylon, and with no help from Azib the Cowardly Genie, must find the dragon before someone gets a cellphone video of the thing, and the world learns that magic is real.
Or, you know, before the dragon eats someone.
Kaz Wolfe is trying to prevent ancient gods from regaining access to our world. The Order wants to open a portal to the Nether, to gain power by serving those gods. Playing defense isn’t working, the Order always has the initiative. It’s time for direct action. To hit the Order hard.
Before it’s too late for us.
We were fighting on the wrong side, of a war we couldn't win. And that was the good news. The Ruhar hit us on Columbus Day. There we were, innocently drifting along the cosmos on our little blue marble, like the native Americans in 1492. Over the horizon come ships of a technologically advanced, aggressive culture, and BAM! There go the good old days, when humans only got killed by each other. So, Columbus Day. It fits.
When the morning sky twinkled again, this time with Kristang starships jumping in to hammer the Ruhar, we thought we were saved. The UN Expeditionary Force hitched a ride on Kristang ships to fight the Ruhar, wherever our new allies thought we could be useful. So, I went from fighting with the US Army in Nigeria, to fighting in space. It was lies, all of it. We shouldn't even be fighting the Ruhar, they aren't our enemy, our allies are. I'd better start at the beginning....
Colonel Joe Bishop made a promise and he's going to keep it; taking the captured alien starship Flying Dutchman back out.
He doesn't agree when the UN decides to send almost 70 elite Special Operations troops, hotshot pilots, and scientists with him; the mission is a fool's errand he doesn't expect to ever return from. At least, this time, the Earth is safe, right?
Not so much.
While the crew of the starship Flying Dutchman have been trying to assure that hostile aliens do not have access to Earth, the UN Expeditionary Force has been stranded on the planet they nicknamed 'Paradise'. The Flying Dutchman is headed back out on another mission, and the UN wants the ship to find out the status of the humans on Paradise. But Colonel Joe Bishop warns that they might not like what they find, and they can't do anything about it without endangering Earth.
While the crew of the UN Expeditionary Force's pirate starship Flying Dutchman are enjoying a luxury vacation cruise (not!), UNEF troops are still stranded on an alien-controlled planet. Major Emily Perkins and her team are busy picking up the pieces, and it's not easy, because there is trouble on Paradise...
The elite crew of the pirate ship UNS Flying Dutchman had a simple mission: determining whether the Thuranin are sending another starship to Earth. Along the way, they became sidetracked by securing a future for the UNEF troops on the planet Paradise. When asked whether Earth was now safe, their ancient alien AI responded 'Not so much'... now they have to deal with the consequences.
United Nations Special Operations Command sent an elite Expeditionary Force of soldiers and pilots out on a simple recon mission, and somehow along the way they sparked an alien civil war. Now the not-at-all-Merry Band of Pirates is in desperate trouble, again. Their stolen alien starship is falling apart, thousands of lightyears from home. The ancient alien AI they nicknamed ‘Skippy’ is apparently dead, and even if they can by some miracle revive him, he might never be the same.
The remnants of the Expeditionary Force stranded on the alien-controlled planet 'Paradise' get a chance to prove themselves, in a simple off-world training mission with a ship full of teenage alien cadets. When the mission goes horribly wrong and the survival of everyone on Paradise is at risk, the Merry Band of Pirates may have to come to the rescue. Unless they get killed first...
The battle-scarred star carrier Flying Dutchman is finally on her way back to Earth, after an exceptionally successful series of missions that have once again Saved The World. The ship needs a serious refit, and her exhausted crew just wants a break from constant clandestine warfare against a vicious and superior enemy. Wishes come true, right? Not for the Merry Band of Pirates.
After the latest mission of the starship Flying Dutchman, Earth is safe not just for a year, but for hundreds of years. The ship’s weary crew wonders what they will do with their lives in peacetime, but the enemy has other plans, and there is danger on the Homefront.
Starring Zachary Quinto, R.C. Bray, Kate Mulgrew, Robert Picardo, and everyone's favorite AI, Skippy the Magnificent, alongside a full cast. Includes plenty of pew-pew-pew, original sound composition, and maybe some singing by R.C. Bray.
After the Renegade mission by the crew of the starship Flying Dutchman, the UN Expeditionary Force thought Earth was safe for hundreds of years, at least. After there was trouble on the Homefront, and the President had to authorize a nuclear strike on an American city. UNEF decided they did need the Merry Band of Pirates again. So, the Flying Dutchman is sent out on a simple recon mission. But for the Pirates, nothing is ever simple, and their mission will become Armageddon.
After saving the world many times, the Merry Band of Pirates have accepted the inevitable: Earth is doomed. All they can do is try to bring a few thousand people to safety, before vicious aliens arrive to destroy humanity's homeworld. No. There is one other thing they can do: hit the enemy so hard that the aliens will regret they ever heard of humans.
The Merry Band of Pirates are in desperate trouble after the end of their last mission, and the real danger to humanity is just getting started. Hostile aliens have discovered there is something odd going on with wormholes in the galaxy, and their investigations could lead to finding a shortcut to Earth....
The Merry Band of Pirates offered the bad guys a ceasefire. We won’t mess with them, if they don’t mess with us. Easy, right? NO. The aliens chose to do things the hard way. So, the Pirates are racing around the galaxy to clean up the threat to Earth. The infant UN Navy has their own mission with the Alien Legion: get humanity some allies in the fight. And the Ethics & Compliance Office might have to do something...ethical. Unless they can find a way around it.
The problem with lying about having a super weapon, is that the bad guys might believe they have nothing to lose by doing something stupid that both sides will regret. Or, they might just call your bluff. Either way, the Merry Band of Pirates need a plan to deal with the Fallout.
For years, the ancient alien AI known as Skippy (the Magnificent, don’t forget that part) has been able to do one impossible thing after another. What is his secret? It’s simple: 100 percent Grade-A Extreme Awesomeness. And, also because he had never been faced with an opponent of equal power. Until now.
This time, he might need a little help from a band of filthy monkeys.
When a mission ends in disaster and there is no way to achieve the objective, no way to regroup and try again, no plan B, no hope, all you can do is fall back into FAILURE MODE: try to salvage what you can.
If it is even possible to save anything. Or anyone.
The galaxy is doomed. Monkeys may be clever and too stubborn to give up, but Skippy The Idiot Who Got PLAYED knows the harsh truth: this is a fight he can’t win. The odds are not only stacked against him, he was designed not to win this fight.
Maybe he can salvage some faint memory of the civilizations that inhabit the galaxy, but those beings are doomed. Doomed. Including the Merry Band of Pirates.
Expeditionary Force Mavericks
The human soldiers stranded on the planet Paradise have been recruited into an Alien Legion, to do the dirty jobs that the high-tech species won't do. Their first mission is to kick the enemy off a backwater planet no one cares about. It's a simple assignment, except everyone has a hidden agenda, and the planet could become a deathtrap.