Lisa Shearin books in order
Lisa Shearin is a New York Times and USA Today bestselling author of urban fantasy, paranormal political thrillers and fantasy adventure books.
She is known for writing the SPI Files, the Aurora Donati paranormal political thrillers, and the Raine Benares fantasy adventure series.
A lover of crochet, and an avid collector of fountain pens, teapots, and teacups, Lisa works as an editor and proofreader at an advertising agency.
Lisa has over the years held various roles, including serving as a magazine editor, advertising copywriter, and author of corporate promotional content.
The author currently resides on a North Carolina farm with her beloved husband, and two spoiled greyhounds.
Genres: Adventure, Political Thriller, Urban Fantasy
- The Entity Game (2020)
- Night Shift (2014)
- Wild Card: A Novella (2014)
- Magic Lost, Trouble Found (2007)
- Armed & Magical (2008)
- The Trouble with Demons (2009)
- Bewitched & Betrayed (2010)
- Con & Conjure (2011)
- All Spell Breaks Loose (2012)
- Wedding Bells, Magic Spells (2016)
- Treasure and Treason (2016)
- Ruins and Revenge (2017)
- The Grendel Affair (2013)
- The Dragon Conspiracy (2015)
- The Brimstone Deception (2016)
- The Ghoul Vendetta (2017)
- The Myth Manifestation (2018)
- The Phoenix Illusion (2018)
- The Solstice Countdown (2021)
- The Gorgon Agenda (2023)
Detailed book overview
A powerful United States senator and his aide die in their office of cardiac arrests. The next day, a second senator dies of an aneurysm. Officials declare their deaths natural causes, but the FBI fears there is something sinister happening on Capitol Hill and looks to psychometric detective Aurora Donati to investigate. Rory’s ability to get information from people or objects with a single touch uniquely qualifies her to explain the inexplicable. Only this time, she begins to wonder if she is up against forces that no one has ever encountered before.
The next attack strikes close to home and turns Rory’s world upside down. She finds herself entangled in a deadly mix of terrorists, corrupt politicians, and secretive intelligence agencies in a web of deception and conspiracy dating back to experiments performed in a Cold War-era Soviet laboratory and perfected by modern science.
Someone else is pursuing the truth: Gabriel Marshall, CIA operative, who has an agenda and abilities of his own. They find themselves locked in a deadly game, stalked by a seemingly supernatural assassin who puts Rory and Gabriel’s abilities to the ultimate test in a deadly duel. Time is running out and Rory must counter each move and play the game to its heart-stopping end in the halls of the US Capitol itself.
Four masters of urban fantasy and paranormal romance plunge readers into the dangerous, captivating world unearthed beyond the dark...
New York Times bestselling author Nalini Singh delivers a smoldering story with Secrets at Midnight, as the scent of Bastien Smith’s elusive lover ignites a possessiveness in him that’s as feral as it is ecstatic. And now that he’s found his mate, he’ll do anything to keep her.
In #1 New York Times bestselling author Ilona Andrews’ novella, Magic Steals, when people start going missing, shapeshifting tigress Dali Harimau and jaguar shifter Jim Shrapshire must uncover the truth about the mysterious creatures responsible.
From Milla Vane—a warrior princess must tame The Beast of Blackmoor to earn a place among her people. But she quickly discovers that the beast isn't a monster, but a barbarian warrior who intends to do some taming himself.
It’s seer Makenna Frazier's first day on the job at Supernatural Protection and Investigations, and her first assignment is more than she bargained for when bodyguard duty for a leprechaun prince’s bachelor party goes every which way but right in national bestselling author Lisa Shearin’s Lucky Charms.
My name is Raine Benares. I'm a seeker, a finder of things lost and people missing. I've never had to do both in one day, or had this many lives at stake--including mine.
The search for a missing ring leads me to the abduction of eight magically gifted children. Their souls were stolen while they slept, and unless I find those souls by sunrise, their bodies will die.
Both cases have one thing in common--they're linked to a goblin secret society high-stakes poker game, whose members are practitioners of the blackest of black magic. As a seeker, I can track those captured children's souls, but to spring them will take magic I haven't got.
That's where Tamnais Nathrach comes in. He's the seductive embodiment of sin itself. He's also a goblin dark mage with an even darker past, the owner of the city's most notorious casino--and the only person with magic enough to reach the kids in time.
Why are the most dangerous predators the most beautiful?
The stakes are high; the odds of success are low. And I'm betting with my life--a life I'll have to trust to a darkly tempting goblin mage I just met.
Raine is a sorceress of moderate powers, from an extended family of smugglers and thieves. With a mix of street smarts and magic spells, she can usually take care of herself. But when her friend Quentin, a no-quite-reformed thief, steals and amulet from the home of a powerful necromancer, Raine finds herself wrapped up in more trouble than she cares for.
She likes attention as much as the next girl, but having an army of militant goblins hunting her down is not her idea of a good time. The amulet they're after holds limitless power, derived from an ancient, soul-stealing stone. And when Raine takes possession of the item, it takes possession of her.
Now her moderate powers are increasing beyond anything she could imagine - but is the resumé enchancement worth her soul?
My name is Raine Benares. Until last week I was a seeker—a finder of things lost and people missing. Now I’m psychic roommates with the Saghred, an ancient stone with cataclysmic powers. Just me, the stone, and all the souls it’s ingested over the centuries.
Crowded doesn’t even begin to describe it. All I want is my life back—which means getting rid of the stone and the power it possesses. To sort things out, I head for the Isle of Mid, home to the most prestigious sorcery school, as well as the Conclave, the governing body for all magic users. It’s also home to power- grubbing mages who want me dead and goblins who see me as a thief.
As if that’s not enough, Mid’s best student spellsingers are disappearing left and right, and I’m expected to find them. Lives are at stake, goblins are threatening to sue, mages are getting greedier, and the stone’s power is getting stronger by the hour. This could get ugly.
For seeker Raine Benares, a demon infestation on the Isle of Mid couldn't come at a worse time. Already fighting the influence of the Saghred, a soul-stealing stone, Raine discovers she is also magically bonded to a dark mage and a white knight, two dangerous and powerful men on opposing sides.
Turns out, the demons want the key to unlock the Saghred. As a seeker, Raine should be able to find it first. As the axis of light and dark powers, she's a magical cataclysm waiting to happen.
Raine Benares is a seeker who finds lost things and people. Ever since the Saghred, a soul-stealing stone that's given her unlimited power, has bonded to her, the goblin king and the elves have wanted to possess its magic themselves. Which means a goblin thief and her ex-fiancé—an elven assassin—are after her. To survive, she'll need the help of her notorious criminal family. They've run elaborate scams before, but none involving this much money, government officials this highly ranked, or a war this close to starting...
My name is Raine Benares—and it sucks to be me right now.
I’m a seeker who found the Saghred, a soul-stealing stone that gave me unlimited powers I never wanted. Now I’ve lost the rock—and the magic it gave me—to a goblin dark mage whose main goals are my death and world domination. This is more than incentive enough for a little trip to the goblin capital of Regor with a small band of good friends, not-so-good friends, and one outright enemy. Don’t ask.
All we need to do is destroy the Saghred, kill the mage, and put a renegade goblin prince on the throne. Did I mention I’ll be doing that with no magic?
Name: Raine Benares
Job: Seeker, bride, peace talks referee
Problem: Back-stabbing diplomats, bride-hating mother-in-law
I’ve successfully destroyed the Saghred (AKA, a legendary soul-sucking rock). I’ve sent an evil goblin demigod to the Lower Hells. I’m coming to terms with my burgeoning new powers. I’m marrying super sexy paladin Mychael Eiliesor. You’d think I could handle a wedding and meeting my soon-to-be mother-in-law without another calamity brewing.
You’d be wrong!
The new, thankfully non-psychotic, Goblin King is willing to come to the table to discuss a peace treaty. The Isle of Mid is the site of these delicate negotiations, meaning all hands on deck for Mychael and his Conclave Guardians. When the head of elven intelligence (and my wedding guest) Duke Markus Sevelien is nearly assassinated upon his arrival, I suspect my mother-in-law will be the least of my concerns. Sabotaging the peace talks is the first salvo in a treacherous and deadly new apocalyptic plot.
Mychael and I might not make it to the altar after all!
An ancient power.
Hidden for millennia in a legendary city on an uninhabited continent, the Heart of Nidaar can harness the forces of nature itself. In the wrong hands, the artifact is a weapon that can command the power of the earth and seas to destroy all life. Just the type of power a sinister goblin brotherhood finds irresistible. In their hands, kingdoms will be forced to surrender to their rule.
A team of royals and rogues.
Chief mage (and nearly rehabilitated practitioner of black magic) Tamnais Nathrach is the perfect goblin duke to stop them. Along with elf pirate Phaelan Benares, these two have a roguish plan to sail to Aquas and snatch the Heart of Nidaar before it can fall into the wrong hands. After all, stealing hearts is what these two do best. Who cares if goblins and elves have been in a near constant state of war for centuries? This common enemy is enough motivation for some teamwork and a little professional competition.
The adventure of a lifetime.
Perhaps Tamnais and Phaelan have forgotten one small fact. Expeditions that sail to the continent of Aquas never return. It’s a blighted wasteland filled with creatures from nightmare and Tamnais might have failed to mention that the Heart has guardians, an ancient race willing to use deadly force to keep themselves and the artifact hidden. Alliances are tested, courage is challenged, and nothing less than the future of all life in the Seven Kingdoms is at stake in the deadliest—and most competitive—treasure hunt of all time.
An ancient power.
Beneath a mountain on an uninhabited continent is said to be a fabled city, a city occupied by an ancient goblin civilization founded for only one reason—to protect and defend the Heart of Nidaar, an artifact that can harness the forces of nature as a weapon.
An elite team of combat mages.
Chief mage and goblin duke Tamnais Nathrach must help the guardians keep the legendary power out of the hands of a malevolent goblin brotherhood and their otherworldly allies, whatever the cost. Together with his hand-picked team—which includes elf pirate (and team demolitions expert) Phaelan Benares—Tam descends into a vast subterranean world both wondrous and terrifying, a world laid with deadly traps and filled with apex predators from another age.
The countdown to the end of the world.
Some secrets are meant to stay buried. When the Heart of Nidaar is accidentally awakened, and aimed at the west coast of the Seven Kingdoms, Tam and his team are in a race against time to prevent the deaths of millions. To succeed, they must confront their deepest fears, unmask their darkest secrets, and reveal their shameful pasts, testing the bonds of friendship and beyond. To fail means death for them all—and the end of all life in the Seven Kingdoms.
We’re Supernatural Protection & Investigations, known as SPI. Things that go bump in the night, the monsters you thought didn’t exist? We battle them and keep you safe. But some supernatural baddies are just too big to contain, even for us…
When I moved to New York to become a world famous journalist, I never imagined that snagging a job at a seedy tabloid would change my career path from trashy reporter to undercover agent. I’m Makenna Fraser, a Seer for SPI. I can see through any disguise, shield, or spell that a paranormal pest can come up with. I track down creatures and my partner, Ian Byrne, takes them out.
Our cases are generally pretty routine, but a sickle-wielding serial killer has been prowling the city’s subway tunnels. And the murderer’s not human. The fiend in question, a descendant of Grendel—yes, that Grendel—shares his ancestor’s hatred of parties, revelry, and drunkards. And with New Year’s Eve in Times Square only two days away, we need to bag him quickly. Because if we don’t find him—and the organization behind him—by midnight, our secret’s out and everyone’s time is up.
After solving The Grendel Affair, the agents have another SPI File to investigate...
We’re Supernatural Protection & Investigations, known as SPI. We battle the real monsters of myth and legend, but this Halloween, we’re searching for diamonds…
A gala opening at the Metropolitan Museum of Art has attracted the upper crust of Manhattan—and thieves. A trio of vile harpies attacks the crowd and steals the stars of the exhibition: a colorful cluster of seven cursed diamonds known as the Dragon Eggs.
In the right mage’s hands, each stone can pack a magical wallop. Together they have the power to “cure” the supernaturals of the tristate area—but for many of those vampires and werewolves, that means turning into dust.
I’m Makenna Fraser, a seer for SPI. With the help of my partner, Ian, and the other agents, I have twenty-four hours to prevent total global panic, find the diamonds, and save the supernatural community. No biggie...
The agents of Supernatural Protection & Investigations (SPI) know that fighting evil is a full-time job, especially when a new designer drug—with mind-blowing side effects—hits the streets...
It’s called Brimstone. And after the first few hits, you’ll see every supernatural beast sharing the sidewalk, train, or office with you. After that, you’ll start seeing the really scary stuff.
I’m Makenna Fraser, seer for the SPI. And the collateral damage caused by Brimstone is something I’d like to unsee: dead drug dealers missing their hearts—and souls. Because your local pusher doesn’t stand a chance against the new cartel muscling its way into New York. And since the drug can only be produced with magic and molten brimstone fresh from Hell, that means a rift to the underworld is open somewhere in the city.
And when—not if—the cartel loses control of it, well...
It’s going to be Hell on earth.
The agents of Supernatural Protection & Investigations (SPI) are paid to keep the peace. But that’s not so easy when an endless evil threatens to tear that peace to pieces...
A vampire gangster’s nephew is abducted off his yacht by a bunch of low-rent Creatures from the Black Lagoon. A slew of banks are knocked over by what looks like the cast of Night of the Living Dead. All of this may seem like the movies, but, I promise you, it’s not.
I’m Makenna Fraser, seer for SPI, and I know the culprits aren’t wearing disguises or makeup. They’re real. Deadly real. Especially their leader—an ancient shapeshifter who leaves a trail of chaos and blood in his wake. Now, he’s taken my partner, Ian—and his intentions aren’t pretty.
The worst part? This is only the beginning...
The beginning of the end of the human race.
The agents of Supernatural Protection & Investigations (SPI) protect people from predatory supernaturals. This time, we’re the ones who need protection.
New York is one of the most popular convention destinations in the world—for humans and supernaturals. Every hundred years, rulers of the world’s supernatural races come together to negotiate and renew a peace treaty. Meeting in the same hotel are the governors of our world’s goblin and elf colonies. SPI is saddled with the security nightmare of keeping the living delegates alive and the undead delegates from becoming permanently deceased. We’ve got our work cut out for us.
I’m Makenna Fraser, seer for SPI. Our security nightmare becomes real when monsters from the delegates’ mythologies begin mysteriously appearing in the flesh to hunt delegates from every side of the debate. And when the hotel gets sucked into another dimension, there’s no escape.
We discover that we’re all pieces in an elaborate and deadly game. A game about to spill out into the real world. Failing to escape is game over and not an option. We have to save the world—but first, we have to save ourselves.
The agents of the Supernatural Protection & Investigation (SPI) are used to dealing with the weird and the wacky, but even they are stunned when a building from another world suddenly appears on an empty lot in New York...
I’m Makenna Fraser, seer for SPI, and it’s just my luck that my birthday party is literally crashed by a building from another planet. And it’s not just any building—it’s my goblin boyfriend’s house from his home world. SPI’s mission, to keep the public clueless about the supernatural, has us scrambling to find who did this and why, not to mention how.
The deeper we dig, the more we realize this incident is the opening gambit to a much larger event. Old enemies have combined forces with an even older nemesis to develop the means to kidnap an entire building and everyone in it. But who, or what, is their ultimate target?
Finding out and getting to the mark before they do will require all hands on deck, including some extraterrestrial help from the goblin home world. We’re running out of time, and if we can’t get our act together, we’ll have front-row seats for the end of the world as we know it.
As an agent of Supernatural Protection & Investigations (SPI), I know that evil doesn’t take a vacation, but this time it made an exception and followed me on mine.
I’m Makenna Fraser, seer for SPI, and I’m taking my boyfriend, goblin dark mage Rake Danescu, home for the holidays to meet my family.
Weird Sisters is a small town in the North Carolina mountains that was built on a network of ley lines that magnify psychic and paranormal energies. It doesn’t show up on Google Maps, was named after the three witches in Macbeth, and the first word of the town name perfectly describes most of its human and supernatural citizens.
A stranger has come to town, bringing with him a dormant source of primordial evil. Soon, magically gifted locals start vanishing, and the power of the ley lines is turned against us, cutting us off from the outside world and any source of help.
For a town and its people steeped in magic, and my family sworn to protect both, it’s a race against time to use a local winter solstice phenomenon to free the town from its prison. But first, I must trust a father I’ve never known to fight and defeat an awakening evil that’s existed since the beginning of time. If we fail, and it is unleashed, the world will not survive.
A planet-killing weapon, sinister sisters, and immortal monsters.
All in a day’s work for the agents of SPI.
I’m Makenna Fraser, seer for SPI (Supernatural Protection & Investigations). I knew SPI protected some of the world’s most dangerous relics, but I didn’t know our draconic founder, Vivienne Sagadraco, kept them in a vault deep below Manhattan.
Until the most lethal relic of all was stolen.
The Aegis is the shield once wielded by Athena, the goddess of wisdom and war. The center of the Aegis contains the head of Medusa, making it the ultimate weapon. All who look on it or its reflection are instantly turned to stone.
Old enemies and new adversaries have descended on New York—and one of them now has the Aegis:
Tiamat—Babylonian goddess of chaos, and Vivienne Sagadraco’s sister
Stheno and Euryale—Eight-foot-tall, snake-haired gorgons, granddaughters of the Titans, and Medusa’s sisters
The Sisterhood of Medusa—An ancient gorgon military order
The Cabal—A supernatural terrorist organization
Those behind the theft have declared war on humanity, with a hatred that was millennia in the making, and a heist that was centuries in the planning.
Our mission is simple yet impossible: Retrieve the Aegis and save the world. But we can’t do it alone. We’ll need our friends, family, and some unexpected new allies if we’re to stop this ancient evil once and for all.